• Raz@lemm.ee
    link
    fedilink
    English
    arrow-up
    52
    arrow-down
    7
    ·
    edit-2
    11 months ago

    No Man’s Sky has had no loading screens during gameplay, and space to planet transitions on full planets, since what… 2016?

    The Creation Engine is just too damn old.

    Edit @Dark Arc: You’re right. Creation Engine is just too damn shitty, I guess. I called it “old” because the gameplay feels so antiquated.

    • Dark Arc@social.packetloss.gg
      link
      fedilink
      English
      arrow-up
      36
      arrow-down
      5
      ·
      11 months ago

      “Engines” are not static things. What we call “Unreal Engine” goes back to the 90s.

      These comments always bug me as a programmer because it’s like someone calling a 2023 Camero old because it doesn’t have the acceleration of a 2023 Mustang… The “age” almost certainly isn’t the problem, it’s where the effort has or hasn’t been put in to the engine and more importantly the game itself (e.g., carrying on the metaphor, the Camero might be slower getting up to speed because all the R&D for the last 3 years was on a smooth ride).

      • applebusch@lemmy.world
        link
        fedilink
        English
        arrow-up
        19
        ·
        11 months ago

        Yeah to be honest what strikes me the most about companies like Bethesda is just how little they’ve improved over the decades. There’s nothing stopping them from making major improvements like removing loading screens, adding vehicles finally (I wonder if the ships are really a hat like the train in fallout 3), fixing the buggy ass collisions and physics, or any number of dumb shits they just keep leaving in game after game. It really speaks to the institutional inertia and spaghetti mess their code must be.

        • Dark Arc@social.packetloss.gg
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          11 months ago

          I would assume those things are just not prioritized by management because they’ve never been things that have caused sufficient outrage and/or aren’t seen as things that can increase sales… You can’t exactly use “look we fixed physics” in a marketing video to sell a new game. Maybe you can use “look we have vehicles”… but what’s the number of people that will really care? What % will that increase sales?

          e.g. maybe someone would care if EA made your need for speed character able to get out of the car and walk around… Do I care? Nah.

          (I bothered to look at the Wikipedia page and) they added multiplayer support to Creation Engine for Fallout 76, that was a huge undertaking.

          • applebusch@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            11 months ago

            I mean fixing these things can definitely increase sales, but you’re right not in the sense that they are directly marketable. The thing that makes games really blow up is word of mouth, people recommending them to their friends, and you get that best by making a game with overall quality. It’s basically a given at this point that Bethesda games are buggy messes that get fixed by modders. Every time you have a major bug, game crash, or save corruption it takes you out of the world and forces you to remember you’re playing a game that barely works, which makes you like it less. All of this hurts sales, if not today in the future. So yeah, they probably aren’t prioritized by management, but management is wrong. They often are.

            • Dark Arc@social.packetloss.gg
              link
              fedilink
              English
              arrow-up
              1
              ·
              11 months ago

              Fair assessment, though I’d critique:

              Every time you have a major bug, game crash, or save corruption it takes you out of the world and forces you to remember you’re playing a game that barely works, which makes you like it less.

              These aren’t the improvements you said you wanted ;) Fixing physics, adding vehicles, etc are features/major changes that can increase instability/take a lot more time to QA.

          • MeanEYE@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            5
            ·
            11 months ago

            Just slapping number 2 at the end doesn’t mean it’s better. That’s like how Microsoft made Edge browser by forking IE11 and it’s suppose to be better. And how big of a joke is volumetric lighting and “real-time global illumination”… hahaha. Oh my. Source 1 had that when Half-Life2 was released. Advancement.

            Here’s an in-game example of that global illumination.

            • Dark Arc@social.packetloss.gg
              link
              fedilink
              English
              arrow-up
              4
              arrow-down
              1
              ·
              11 months ago

              Creation Engine is static. Others, you are right, change.

              Points out it does change.

              jUst sLappInG a nUmbeR 2 aT tHe End dOesN’t mEan iT’s bEtTer

              That’s like how Microsoft made Edge browser by forking IE11 and it’s suppose to be better.

              It is… By a lot, ask any web developer. Even before they switched to using Blink under the hood it was a significantly better browser. Now it’s literally a reskinned Chrome. Meanwhile IE11 is a complete mess that requires a ton of hacks to get it to do what you want.

              In both cases IE -> Edge and Edge -> Chrome Microsoft changed the literal browser engine. … This just kinda makes my point even more so, the general public has no idea what constitutes an “engine change” and can’t judge whether that will yield the results they want.

              Oh my. Source 1 had that when Half-Life2 was released. Advancement.

              You’ve seen how low poly Half-Life 2 is right…? Destiny 2 only allows certain areas to have the flashlight on because if they don’t plan for it the flash lights can tank their frame rates (seriously) – but hey “Left 4 Dead 2 had a flashlight in source engine!” /s.

              I can almost guarantee Half-Life two also didn’t have “Global illumination”, maybe real time lighting for the flashlight, but Global Illumination is a much bigger thing.

              This is Half-Life 2 with global illumination: https://youtu.be/WWYpKRETv8k?si=9eTDmx10m3l9nwdR

              Here’s an old forum from 2005 talking about how “real global illumination isn’t yet possible” https://gamedev.net/forums/topic/348797-half-life-2-global-illumination/3282572/

              • MeanEYE@lemmy.world
                link
                fedilink
                English
                arrow-up
                2
                arrow-down
                2
                ·
                11 months ago

                Points out it does change.

                In case you haven’t figured it out, it’s a joke that their engine doesn’t change. Whether they want it or not, they have to at least adapt some things and am well aware of that. Joke is that they do so seldomly and we don’t see much progress in quality.

                By a lot, ask any web developer.

                I am a web developer and have been for 20 years almost. So I know what am talking about. I know IE, whether I like it or not, so intimately I can still quote all the bugs they had from IE6 onwards. All Edge did, was drop legacy compatibility mode, nothing else. Underlying Trident engine got a minor bump. Hence why I quoted it. But by all means please enlighten me with your Google skills in order to justify the fact Bethesda scammed you out of your money once again.

                You’ve seen how low poly Half-Life 2 is right

                Yes, and number of polygons means nothing. Which is why there’s an ongoing joke about people needing to upgrade their computers to run Starfield, when there are better looking games out there which run much much better.

                And you are equating global illumination with ray tracing, which is not the same thing. You can do partial global illumination without doing ray tracing. Only thing that means, coming from Todd Howard’s mouth is that they are not using baked in lights, which I don’t believe him either. Remember how FO76 had 16x the details? But in reality they copy and pasted foliage that many times and called it a day with same shitty textures. Yeah, that kind of Todd treatment is expected whatever he says. Even if they did do ray tracing it doesn’t matter one bit if game is boring, which it is.

                Also, I gave HL2 and Source engine as an example as a joke as well, since game looked awesome and ran on pretty much any hardware. With the release of Lost Coast, which is what you should be comparing Starfield to, it was demonstrated what Source can do. Lost Coast was released in 2005 and looks significantly better and demonstrates many things Bethesda these days boasts about.

                In the end, if all that matters to you is what Todd tells people and then pretends he didn’t and number of polygons so be it. I on the other hand like my games to be entertaining, regardless of how they look.

                • Dark Arc@social.packetloss.gg
                  link
                  fedilink
                  English
                  arrow-up
                  3
                  ·
                  11 months ago

                  All Edge did, was drop legacy compatibility mode, nothing else. Underlying Trident engine got a minor bump.

                  Really? So Chakra was just a fever dream I had? (https://www.windowscentral.com/microsoft-edge-gets-better-against-chrome-and-other-browsers-javascript-benchmarks)

                  The initial release of EdgeHTML on Windows 10 included more than 4000 interoperability fixes. (https://en.m.wikipedia.org/wiki/EdgeHTML#cite_note-13)

                  Initial public release of Microsoft Edge. Contains improvements to performance, support for HTML5 and CSS3.

                  “Minor bump” that fixed 4,000 bugs, and added HTML5 and CSS3.

                  I suppose ES6, C++11, Java 8, Python 3, etc are also just “minor bumps.”

                  I didn’t even buy the game, it didn’t seem interesting to me. I just am frustrated by the fundamental lack of understanding about what an “engine” is and the fact that they’re almost always being iterated on in different ways.

                  Diversity of engines is a good thing, everything shouldn’t be Unreal Engine, Blink, V8, Clang, etc

    • CaptnNMorgan@reddthat.com
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      12
      ·
      11 months ago

      No man sky also barely has a story and has zero voice acting. It’s apples and oranges, just because they’re both fruit doesn’t mean they can be compared

      • Adalast@lemmy.world
        link
        fedilink
        English
        arrow-up
        22
        arrow-down
        4
        ·
        11 months ago

        Except you just compared them in saying they are both fruit. In fact, saying they are both fruit is finding a commonality between them when comparing. There are many metrics on which Apples and Oranges can be compared. They are different colors, have a different internal structures, and different juice content. These are negatively correlated comparisons. More positive correlations would be that they are both roughly spherical, provide vitamin C, and grow on trees.

        I have always hated that expression. You can compare anything since comparison is just the act of identifying similarities and differences (positive and negative correlations). One can make meaningful comparisons between and apple and a suspension bridge if the situation calls for it.

        • petrol_sniff_king@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          1
          ·
          11 months ago

          Ohhh my godd, me too. It’s so anti-intellectual.

          To anyone who might care, you can identify an apple as a low-quality orange, but that doesn’t also mean the apple is a low-quality apple; they’re optimized to different ends. That is, I think, the point of the expression.

          But, if we’re trying to evaluate them on something like taste, which is entirely subjective, yeah, I’m comparing those shits. And, I’m going oranges all the way.

          • CaptnNMorgan@reddthat.com
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            11 months ago

            You shouldn’t compare apples and oranges because they are both great but for different reasons and purposes. It isn’t anti-intellectual to recognize that apples are way better for pies than oranges are but if you want some amazing juice and don’t want to go through a whole process to make it good; oranges are the way to go.

            This and the many other examples I didn’t want to fill this page with are the reason why it’s a saying. It’s much faster than prefacing what exactly said apples and oranges are going to be used for before giving a real answer and I personally feel it shouldn’t at all be taken literally.

            • Adalast@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              ·
              11 months ago

              While I don’t disagree with you in spirit, the use case for most instances of the expression are to dissuade the act of comparison at all because the two quantities are so dissimilar that the correlations are irrelevant.

              It is an anti-intellectual statement because it presupposes that the person doing the comparing is not able to distinguish between meaningful comparisons and ones which are irrational but support their argument. It ranks up there with “big words” as far as I am concerned, saying more about the person they are being said by rather than the person they are being said to.

        • CaptnNMorgan@reddthat.com
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          2
          ·
          11 months ago

          If you don’t like Bethesda games just come out and say it. Those are two games that provide completely different experiences to anything Bethesda has ever made.

          Do I wish Starfield had less loading screens? Sure, but the only thing I’m really upset about is that it doesn’t show the ship animations every time I take off and land. But that’s an immersion issue and Starfield is more immersive than either nms or cyberpunk either way.

          As far as technical issues go, I couldn’t play it when I had popOS installed but since I switched to Windows I’ve had zero issues on a 3080ti

        • mellejwz@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          6
          ·
          11 months ago

          It’s relevant because it’s there. If you don’t play those parts it doesn’t mean it’s there. They put the time in other things more important to the game than transitions. Also, the engine is completely different.

    • aidan@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      9
      ·
      11 months ago

      They are completely different games though. Watchdogs 2 had less loading screens than Hitman 3, but that doesn’t really mean much to say.

      • wildginger@lemmy.myserv.one
        link
        fedilink
        English
        arrow-up
        21
        arrow-down
        1
        ·
        11 months ago

        They are compared because they both are advertised as filling the same niche, of space exploration with emphasis on exploration.

        • aidan@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          7
          ·
          11 months ago

          Except they don’t really? And I didn’t see that much. Starfield to me seemed like it was being advertised as for RPG fans, and that they would have a lot of dialogue. And that space was just a setting, not the main character.

        • aidan@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          5
          ·
          11 months ago

          I’m not saying it to justify it, I’m saying that not having loading screens doesn’t make No Man’s Sky a better game. I think Star Citizen is a better comparison to Star Field in terms of style- and is much more empty.

          • Nudding@lemmy.world
            link
            fedilink
            English
            arrow-up
            8
            arrow-down
            1
            ·
            11 months ago

            I’m not saying it to justify it, I’m saying that not having loading screens doesn’t make No Man’s Sky a better game.

            It makes it better in terms of loading screens.