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To Valve’s credit, since that post they did implement base station power management and some DEs now implement Wayland’s DRM leasing protocol, and there’s a somewhat buggy async reproduction implementation in place (although it’s broken in SteamVR 2.0 onwards).
To Valve’s credit, since that post they did implement base station power management and some DEs now implement Wayland’s DRM leasing protocol, and there’s a somewhat buggy async reproduction implementation in place (although it’s broken in SteamVR 2.0 onwards).