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Dungeon Master culture is knowing the next attack will almost definitely knock a PC, but making it anyway. While internally screaming and praying for a nat 1.
Dungeon Master culture is knowing the next attack will almost definitely knock a PC, but making it anyway. While internally screaming and praying for a nat 1.
Or doing your best to cut your PCs a break so they don’t get wiped, but they still can’t get a roll higher than a 6…
As a player, I hate the feeling that the DM is nerfing an encounter. As a DM, I hate the feeling that I’m steamrolling the players.
I’m a complicated person.