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Counter, or maybe side, argument; the problem is that nobody has actually done it well. There is a very real difference to be made using real time pathtracing, but everyone is distracted by pretty lights.
Counter, or maybe side, argument; the problem is that nobody has actually done it well. There is a very real difference to be made using real time pathtracing, but everyone is distracted by pretty lights.
counter counter or maybe side side argument, teardown had voxel destruction with ray tracing i think.
maybe not, the wikipedia article is a bit vague on it.
it says they were initially implemented with raytracing, but idk if that means the final game utilizes raytracing.
neat game though.
https://en.m.wikipedia.org/wiki/Teardown_(video_game)
Is it a bit vague?
I think it’s pretty clear, tbh.
ah yeah there ya go, twas used for lighting, which we were trying to find an example of other stuff.
oh well.