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This type of discourse only works in a world in which there isn’t a subset of players for whom playing the game is their professional career (or at the very least, they are pursuing that end). Variance may have made sense when the ratios of experience, skill and time played per day between top level and beginner were like 3x, 4x, 5x… but nowadays, in most games with some degree of competitive element, those ratios are in the 100x.
This type of discourse only works in a world in which there isn’t a subset of players for whom playing the game is their professional career (or at the very least, they are pursuing that end). Variance may have made sense when the ratios of experience, skill and time played per day between top level and beginner were like 3x, 4x, 5x… but nowadays, in most games with some degree of competitive element, those ratios are in the 100x.