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I’ve already made this choice. Switched from C++ to Go, and now I never want to touch another language at all. Since I’m not writing kernels or embedded, Go is pretty fast for everything else. Not very popular in gamedev, but that’s just a lack of 3rd party libs, specifically native graphics support.
As for other languages, I can’t justify unnecessary complexity that is generally welcome by those language communities. Go is straight simple yet powerful, and I admire that.
I’ve already made this choice. Switched from C++ to Go, and now I never want to touch another language at all. Since I’m not writing kernels or embedded, Go is pretty fast for everything else. Not very popular in gamedev, but that’s just a lack of 3rd party libs, specifically native graphics support.
As for other languages, I can’t justify unnecessary complexity that is generally welcome by those language communities. Go is straight simple yet powerful, and I admire that.
I think I’m with you on this one. As another polyglot, I’m hesitant to pick anything, but the language I like working with most, today, is ‘go’.
I think I would risk it and hope that ‘go’ gains libraries (or I just discovery existing ones) for other things I want to do later.
I like go for pretty much everything. Except working with arbitrary JSON. So painful.
That boils down to maps. With a few helper functions it’s not a big deal. I can’t remember when I needed to unmarshal JSON into map last time, tho.
I was working on that yesterday. 😂 Building a feature to resolve variables in a serverless config file to custom sources.
This would be my pick as well for all the same reasons.