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BG3 was amazing and is the best RPG of the year hands down. A really outstanding game that deserves all the praise and I’d certainly feel it deserved GotY if it won.
But ToTK was really just beyond expectations with its game design. The open ended puzzle design, the sheer number of “wait, I can actually do that?” The way it continued the BotW reinventing LoZ (NES) trend by reinventing LttP’s dark world…
It’s one of the toughest years I can recall, as BG3 was also beyond expectations and had incredibly nuanced design. But I feel like in a lot of ways it was still more structured by being guided by tabletop, whereas ToTK really just broke the mold all over again for Nintendo.
ToTK.
BG3 was amazing and is the best RPG of the year hands down. A really outstanding game that deserves all the praise and I’d certainly feel it deserved GotY if it won.
But ToTK was really just beyond expectations with its game design. The open ended puzzle design, the sheer number of “wait, I can actually do that?” The way it continued the BotW reinventing LoZ (NES) trend by reinventing LttP’s dark world…
It’s one of the toughest years I can recall, as BG3 was also beyond expectations and had incredibly nuanced design. But I feel like in a lot of ways it was still more structured by being guided by tabletop, whereas ToTK really just broke the mold all over again for Nintendo.
It might be my favorite Zelda title of all time.