I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • HalJor@beehaw.org
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    11 months ago

    I hate the overwhelming number of currencies and crafting supplies. I shouldn’t need to have to gather so much of this thing and so much of this other thing (neither of which are labeled clearly, what they are and how to find them) to craft things. A small number of things makes sense, e.g. metal and powder to make ammunition, but when this potion requires 5 different plants and that potion needs 7, only some of which are common between them, it’s an unnecessary time suck.

    Then, when I have an abundance of various supplies, I have to go to the blacksmith to repair my armor, run over to the jeweler to craft bigger gems, then go to the chest to stash things, go over here for various upgrades, and over there to craft the next potion I need. Why can’t all these things be in one place or at least right next to each other instead of scattered all over town?

    • insomniac_lurker@lemm.ee
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      11 months ago

      And to add on to that, let crafting access your stash with everything in it. Don’t make me carry 10k iron to the blacksmith to craft the sword then 20 gems to the magician to enchant it or some nonsense, especially when there are inventory limits. I have it, it’s in my storage, let me use it.