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I’m not sure about how things are today, as I only played Warzone during the first couple of months of the release… But the main reason the game took a long time to load back then was shader pre-compilation, and honestly, I prefer that over the massive stuttering mess most other games that skipped this step would become.
I feel there’s a good number of people who would just take neither as well though. Yeah, 10m loading is better than intermittent stuttering, but then I better be playing one of the top 10 games of all time if i’m dealing with that.
Not willing to wait 10 minutes to play a game? You Sir, or Madam, have never played modded Rimworld.
Now imagine loading a game, realizing your mods aren’t quite right, and having to exit out and reload.
As to 10 minutes to something like Warzone… no. Just no. An online battle royal type game needs to be fast. It can’t be all laid back and calming like Rimworld, the colony/warcrimes simulator.
Just because everything is on fire, my cook has food poisoning, my researcher is punching the boomalope, and my hunter is running from the fire, doesn’t mean I’ve lost control.
No everything is probably okay as long as there’s no raid or mech cluster.
Plus, I’ve learned by now to not have wooden bases, and to keep the flammables and boomalopes on opposite sides of the base. Chemfuel goes over in that little building over there, with a thin roof. Still need to remember that firefoam poppers are a thing.
So it’s not a total loss. And that was the highlights of yesterday’s play session.
I have almost 2500 hours in the game. There are mods that change the nature of the game to the point where it seems like a completely different game.
There are also modders in the community who have worked on parts of the official DLC.
Speaking of, the DLC massively expanded the game.
But even just the base game is an addictive colony builder where everything is likely to end in flames. Or not. Because there difficulty settings are fairly robust. You can make it a chill little farm sim if you want.
When we were in computer camp in '84 or so, it took 10-minutes to load Dungeons & Dragons off the tape drive to the VIC-20. Had to kick it off before break time, and then we had to fight for a spot to play. Read error? Rewind and start again, now break’s over.
Wtf who would play that? I’m not waiting 10 minutes to play a videogame - that’s a 6th of my free time every day.
I’m not sure about how things are today, as I only played Warzone during the first couple of months of the release… But the main reason the game took a long time to load back then was shader pre-compilation, and honestly, I prefer that over the massive stuttering mess most other games that skipped this step would become.
I feel there’s a good number of people who would just take neither as well though. Yeah, 10m loading is better than intermittent stuttering, but then I better be playing one of the top 10 games of all time if i’m dealing with that.
“playing one of the top 10 games of all time”
You get that dirty sentence away from Activision.
But they don’t have to compile shaders every time the game is launched. Only when I install a new content or the first time I install the game.
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Not willing to wait 10 minutes to play a game? You Sir, or Madam, have never played modded Rimworld.
Now imagine loading a game, realizing your mods aren’t quite right, and having to exit out and reload.
As to 10 minutes to something like Warzone… no. Just no. An online battle royal type game needs to be fast. It can’t be all laid back and calming like Rimworld, the colony/warcrimes simulator.
Yeah, but if you’re playing rimworld, you’re already a masochist.
Just because everything is on fire, my cook has food poisoning, my researcher is punching the boomalope, and my hunter is running from the fire, doesn’t mean I’ve lost control.
No everything is probably okay as long as there’s no raid or mech cluster.
Plus, I’ve learned by now to not have wooden bases, and to keep the flammables and boomalopes on opposite sides of the base. Chemfuel goes over in that little building over there, with a thin roof. Still need to remember that firefoam poppers are a thing.
So it’s not a total loss. And that was the highlights of yesterday’s play session.
Worth playing?
Ive been thinking of buying it for a week now after watching a bunch of reggie videos
Do you value your free time?
I work free time i havent had a day off for 18 days.
Im procrastinating my university studies with an assignment due tomorrow.
I have half a day off today because i had a breakdown last night at 2130 and had to go back to work after doing a 13 hour shift yesterday.
So now im lying on the couch browsing lemmy.
So clearly i dont value it at all haha
I have almost 2500 hours in the game. There are mods that change the nature of the game to the point where it seems like a completely different game.
There are also modders in the community who have worked on parts of the official DLC.
Speaking of, the DLC massively expanded the game.
But even just the base game is an addictive colony builder where everything is likely to end in flames. Or not. Because there difficulty settings are fairly robust. You can make it a chill little farm sim if you want.
The game is pure freedom.
Are you me - similar number of days, uni assignment due (3000 words), no breakdown though.
Download it after your assignment… this is a start playing at 7pm and 5 min later “oh shit its 3am” kinda game.
Cheers i think I’ll get on it tonight. Good luck with your assignment
When we were in computer camp in '84 or so, it took 10-minutes to load Dungeons & Dragons off the tape drive to the VIC-20. Had to kick it off before break time, and then we had to fight for a spot to play. Read error? Rewind and start again, now break’s over.
Rotten assed kids, all of ya.
/old_man_rant
Look, modding is a game on its own. Getting to play the modded game just means you’ve already won the main event