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Just finished Sleeping Dogs, strange hybrid game from 2012. On one hand story mission structure from GTA games, melee combat emblematic of that era (focused on countering like Batman: Arkham or early AC games), shooting feels terrible and it borrows heavily from Max Payne. Then you have Hong Kong setting, but the game is made by a Western studio which allows for more graphic violence than say Yakuza series. All in all recommended for open world aficionados, who enjoy that GTA-feeling story, but definitely the ideas become stale after around 3-4 hour mark.
Just finished Sleeping Dogs, strange hybrid game from 2012. On one hand story mission structure from GTA games, melee combat emblematic of that era (focused on countering like Batman: Arkham or early AC games), shooting feels terrible and it borrows heavily from Max Payne. Then you have Hong Kong setting, but the game is made by a Western studio which allows for more graphic violence than say Yakuza series. All in all recommended for open world aficionados, who enjoy that GTA-feeling story, but definitely the ideas become stale after around 3-4 hour mark.