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Make their choices and decision points clear, and tell them the consequences of each path. You can put anything you like on that path, and they will be fine with it, because they actively chose it.
“This path is full of bear traps.”
“ok.”
PCs foot is cut off by bear trap
“Well, yep. There’s bear traps here.”
Give agency to the player:
Make their choices and decision points clear, and tell them the consequences of each path. You can put anything you like on that path, and they will be fine with it, because they actively chose it.
“This path is full of bear traps.” “ok.” PCs foot is cut off by bear trap “Well, yep. There’s bear traps here.”