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It’s worse than raising prices, it’s offering less content for higher prices. Total war pharoahs is a prime example, because it was clearly designed as a saga game(a cheaper, smaller scale total war title essentially) and then sold at full price when they realized the wildly unpopular, nobody-asked-for game Hyenas was getting shitcanned and they needed to trade what little faith the playerbase had for any cash possible.
It’s worse than raising prices, it’s offering less content for higher prices. Total war pharoahs is a prime example, because it was clearly designed as a saga game(a cheaper, smaller scale total war title essentially) and then sold at full price when they realized the wildly unpopular, nobody-asked-for game Hyenas was getting shitcanned and they needed to trade what little faith the playerbase had for any cash possible.