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The lead designer of The Elder Scrolls 5: Skyrim has discussed the difference in design philosophy between Bethesda games and Larian’s Baldur’s Gate 3.
Am I confused - Starfield does have this? Not to this extent. There’s a few scenarios where your persuasion check bypasses a quest or two.
But – I seriously think this is the wrong takeaway. BG3 made a stronger game because it went a mile deep. Starfield is extremely shallow.
Not to this extent is the key here. He explained it better in the article.