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The lead designer of The Elder Scrolls 5: Skyrim has discussed the difference in design philosophy between Bethesda games and Larian’s Baldur’s Gate 3.
Elden Ring had a hybrid approach, oh look a cave, but 80% of the optional areas had interesting enemies, layouts and loot.
Definitely over tuned some extras, but for such a big game it was way better than Shrines or Koroks in Zelda