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The lead designer of The Elder Scrolls 5: Skyrim has discussed the difference in design philosophy between Bethesda games and Larian’s Baldur’s Gate 3.
I think it’s a symptom of the old trend of making games ‘bigger’. Fallout 4 was four times bigger than Fallout 3 for example.
Bigger isn’t better. I want a world where I don’t feel the need to fast travel because I know I’ll have fun getting to my destination.