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Those managers and publishers were likely looking at their burn rate and needed to get some funding to come in to keep the studio afloat. It’s tough out there for games right now.
Let’s be clear, though: developers did not make this decision. Managers and publishers did.
Those managers and publishers were likely looking at their burn rate and needed to get some funding to come in to keep the studio afloat. It’s tough out there for games right now.
That’s…a pretty big, pure guess there.
Not really. If they could afford to release it after optimizations, they would.
There is so much evidence of companies not doing the opposite, it seems like a really big assumption.