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I’ve already heard mention of Thousand Year Old Vampire, never played it, though. There are a lot of things happening in the space of solo roleplaying which are boons for writing, but you will need several lifetimes to try them all. :) I stick to the three ones I use and already know well from tabletop gaming (dnd, shadowrun and traveller), and I don’t want to start system hopping, because for me the focus is the story, not the rulesets, and it would get in the way. The only exception I made to that was to start using some parts of Mythic GM Emulator, because it can be used on top of the rulesets I use and it did indeed made my story way more interesting, especially when the pace is cooling down and you’re not sure what to do next.
That s why I mentioned The Story Engine. It’s not an RPG. It’s purely a … storytelling device?
It’s a bunch of cards and you pick a few (there are various algorithms to create different things) and then you just go wild with what you got.
Here, I just picked four cards and I got : Assassin - Wants to unravel the mystery of - Archive - But it will mean risking the thing most precious to them.
From there you can dig further, have another agent (like the Assassin here) with a conflicting agenda. You could generate what that precious thing / maybe person is. Etc.
You could check out the quickstart (what I just used) and see how it feels.
I’m guessing you know about Thousand Year Old Vampire then? And The Story Engine?
I’ve already heard mention of Thousand Year Old Vampire, never played it, though. There are a lot of things happening in the space of solo roleplaying which are boons for writing, but you will need several lifetimes to try them all. :) I stick to the three ones I use and already know well from tabletop gaming (dnd, shadowrun and traveller), and I don’t want to start system hopping, because for me the focus is the story, not the rulesets, and it would get in the way. The only exception I made to that was to start using some parts of Mythic GM Emulator, because it can be used on top of the rulesets I use and it did indeed made my story way more interesting, especially when the pace is cooling down and you’re not sure what to do next.
That s why I mentioned The Story Engine. It’s not an RPG. It’s purely a … storytelling device? It’s a bunch of cards and you pick a few (there are various algorithms to create different things) and then you just go wild with what you got. Here, I just picked four cards and I got : Assassin - Wants to unravel the mystery of - Archive - But it will mean risking the thing most precious to them. From there you can dig further, have another agent (like the Assassin here) with a conflicting agenda. You could generate what that precious thing / maybe person is. Etc. You could check out the quickstart (what I just used) and see how it feels.
Oh I see. That sounds cool, thanks for mentioning it. 👍️