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It’s always best to use source control, upgrade and check it out for yourself then commit or don’t commit the upgrade and hard reset. That said even godot 4s beta was fairly stable.
It’s always best to use source control, upgrade and check it out for yourself then commit or don’t commit the upgrade and hard reset. That said even godot 4s beta was fairly stable.
I might just do that. I did also use the 4 and and 4.1 betas and it wasn’t giving me too many issues.
What do you think of 4.2 (so far) compared to 4.1?
There hadn’t been a feature I’ve absolutely needed yet so I’ve not upgraded. I’ll probably keep on 4.1.1 for now.