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I just realized I totally didn’t mention, it is a modern setting! The United Papacies is meant to be an on-the-nose stand in for the USA with some elements of Europe. What sort of appropriate symbolism do you mean?
And as for game details, sure!
So, I guess the TLDR would be, me and my friend have a very ambitious game project, but we want to tackle it piece by piece, so we’re doing a few smaller games as demos to work out concepts. For example, this game is, at least as of now, planned to have little to no gameplay, it is entirely story–I guess the best example that comes to mind is something like Disco Elysium. I put a few details in my comment at the bottom, but basically you are an old man who grew up as a young boy in imperialized Albion and rose to great prominence in the realm of international organized crime. You are becoming senile and your life is fading and you are trying to piece together your memories of the most pivotal summer in your life, trying to figure out “where it all went wrong” and what kind of person you were as a child, deep down. The intention is for your memories to be foggy, distorted, sometimes missing pieces or flat out wrong, but as you remember more and more the new context helps you revisit memories with greater clarity.
I would certainly like to make something with gameplay elements but that will likely not be in the cards until later demos, my friend handles the bulk of the technical side and he’s still learning to code, although I have great faith in him. Forgive the use of the imperfect left/right brain understanding but all I can say is he has absolutely maxed out his left brain. We want future demos to hammer out “choices matter,” RTS/TTS/management, action RPG, and other less critical genres/concepts before we work on the aforementioned ambtious project, which would require elements of all the previous games. So, if you just want a good story, this might interest you, but if you want actual gameplay, it might take a few years to a decade 😅😉
The other flags look really medieval I guess, so I assumed the world was in that era.
As for the Papacy flag, what’s the meaning behind the four stripes ? Is it another reference to the four leaf clover ?
In addition, black doesn’t really feel holy. Maybe that’s the intent, but I think gold and white would fit better while keeping the US parallel. Maybe something firey too, to reference the holy fire of the inquisition.
I’ve read your description for the clover and eyes, but I find the idea that their Jesus got crucified on a clover way too funny.
Your description of the game reminds me a lot of Suzerain. Will all your games take place in this world ?
I just realized I totally didn’t mention, it is a modern setting! The United Papacies is meant to be an on-the-nose stand in for the USA with some elements of Europe. What sort of appropriate symbolism do you mean?
And as for game details, sure!
So, I guess the TLDR would be, me and my friend have a very ambitious game project, but we want to tackle it piece by piece, so we’re doing a few smaller games as demos to work out concepts. For example, this game is, at least as of now, planned to have little to no gameplay, it is entirely story–I guess the best example that comes to mind is something like Disco Elysium. I put a few details in my comment at the bottom, but basically you are an old man who grew up as a young boy in imperialized Albion and rose to great prominence in the realm of international organized crime. You are becoming senile and your life is fading and you are trying to piece together your memories of the most pivotal summer in your life, trying to figure out “where it all went wrong” and what kind of person you were as a child, deep down. The intention is for your memories to be foggy, distorted, sometimes missing pieces or flat out wrong, but as you remember more and more the new context helps you revisit memories with greater clarity.
I would certainly like to make something with gameplay elements but that will likely not be in the cards until later demos, my friend handles the bulk of the technical side and he’s still learning to code, although I have great faith in him. Forgive the use of the imperfect left/right brain understanding but all I can say is he has absolutely maxed out his left brain. We want future demos to hammer out “choices matter,” RTS/TTS/management, action RPG, and other less critical genres/concepts before we work on the aforementioned ambtious project, which would require elements of all the previous games. So, if you just want a good story, this might interest you, but if you want actual gameplay, it might take a few years to a decade 😅😉
The other flags look really medieval I guess, so I assumed the world was in that era. As for the Papacy flag, what’s the meaning behind the four stripes ? Is it another reference to the four leaf clover ? In addition, black doesn’t really feel holy. Maybe that’s the intent, but I think gold and white would fit better while keeping the US parallel. Maybe something firey too, to reference the holy fire of the inquisition.
I’ve read your description for the clover and eyes, but I find the idea that their Jesus got crucified on a clover way too funny.
Your description of the game reminds me a lot of Suzerain. Will all your games take place in this world ?