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Finally I had the time to play the new games we got at the Spiel
Arborea - 3 this week, 4 games in total. Played with 2 and 4 players. I am so glad I backed it. The mechanics of the game are pretty unique in my collection. Putting workers in but not immediately activating them and hoping they will be pushed further until it is your turn again is exciting and interesting player interaction. The shared resources I like most. I like the idea to produce and if you can’t or don’t want to use them the player is rewarded with points. The owls seem very powerful, hard to get but work nicely if you have your gift set-up up and running. I haven’t tested the rule cards yet, but they could add a little twist to the game. The midnight expansion is cool, need to use the fish more next time.
Satori - from a score board of over 300 we come to max. 40 points. It is cute, shared workers with few possibilities and each time you do a combo you feel like a pro. I like that you can annoy your opponents with evil moves. With 2 players the board is a little bit restricted. Would like to test with more players.
Eleven - well. I am not into sports, the flavour seems nice. The game play is meh, in my opinion. The matches are too fiddly in my opinion. An overlay for the cards with markers to show if a goal was scored would be nice.
Witcher the old world retail edition - I do like the card combo effect. The little links to do combo attacks. The flavour text is loosely webbed into the game. The text reads nicely (German edition). Player dice poker against the other players is like real gambling and as far as I know there is no way to cheat (yet). The end came a bit sudden (2 players). Would like to test with more players.
Drums of war - what a downer. I either don’t understand the game or it really is a lame game. Didn’t like it. Art work is okish.
Bite - cute quick game with high value double sided paper tokens. Easy to learn. Hard to master. A good small game.
Finally I had the time to play the new games we got at the Spiel
Arborea - 3 this week, 4 games in total. Played with 2 and 4 players. I am so glad I backed it. The mechanics of the game are pretty unique in my collection. Putting workers in but not immediately activating them and hoping they will be pushed further until it is your turn again is exciting and interesting player interaction. The shared resources I like most. I like the idea to produce and if you can’t or don’t want to use them the player is rewarded with points. The owls seem very powerful, hard to get but work nicely if you have your gift set-up up and running. I haven’t tested the rule cards yet, but they could add a little twist to the game. The midnight expansion is cool, need to use the fish more next time.
Satori - from a score board of over 300 we come to max. 40 points. It is cute, shared workers with few possibilities and each time you do a combo you feel like a pro. I like that you can annoy your opponents with evil moves. With 2 players the board is a little bit restricted. Would like to test with more players.
Eleven - well. I am not into sports, the flavour seems nice. The game play is meh, in my opinion. The matches are too fiddly in my opinion. An overlay for the cards with markers to show if a goal was scored would be nice.
Witcher the old world retail edition - I do like the card combo effect. The little links to do combo attacks. The flavour text is loosely webbed into the game. The text reads nicely (German edition). Player dice poker against the other players is like real gambling and as far as I know there is no way to cheat (yet). The end came a bit sudden (2 players). Would like to test with more players.
Drums of war - what a downer. I either don’t understand the game or it really is a lame game. Didn’t like it. Art work is okish.
Bite - cute quick game with high value double sided paper tokens. Easy to learn. Hard to master. A good small game.