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Baldur’s Gate, including the older ones, did this reasonably. The Witcher did this reasonably. I don’t play a lot of RPGs so maybe I have too small of a sample size.
Or are you referring to things like Zelda where you go into people’s houses and smash the pottery…
Ironically, Zelda has nighttime NPC dialog options, so I guess you win/lose with that example.
The ones that have good theft systems are popular, but they are still not as common as those that don’t. There are so many JRPGs and RPG-lite games that simply don’t go into a lot of depth in the immersion aspects.
Baldur’s Gate, including the older ones, did this reasonably. The Witcher did this reasonably. I don’t play a lot of RPGs so maybe I have too small of a sample size.
Or are you referring to things like Zelda where you go into people’s houses and smash the pottery…
Ironically, Zelda has nighttime NPC dialog options, so I guess you win/lose with that example.
The ones that have good theft systems are popular, but they are still not as common as those that don’t. There are so many JRPGs and RPG-lite games that simply don’t go into a lot of depth in the immersion aspects.