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On the Linux side, you get people installing debug builds of drivers, bisecting to identify which commit broke something, doing apitraces, capturing crash dumps and opening bug reports to submit that stuff to driver devs.
You don’t really get that sort of thing on Windows, so the drivers try to do it through telemetry. It’s how the devs know which games or hardware configs are crashing and need fixes.
On the Linux side, you get people installing debug builds of drivers, bisecting to identify which commit broke something, doing apitraces, capturing crash dumps and opening bug reports to submit that stuff to driver devs.
You don’t really get that sort of thing on Windows, so the drivers try to do it through telemetry. It’s how the devs know which games or hardware configs are crashing and need fixes.
I would if I could.