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Roguebook. It’s a roguelite deck building game that has really fun new mechanics that is probably my favorite deck builders that’s come out in the last few years. Instead of going node to node in a branching path like Slay the spire, you have to reveal the map via “inks” and “towers” that open up the map piece by piece and you gain cards via stores and wells that can be skipped (though they tie perks to the total number of cards in your deck which gives fun risk/rewards). Additionally, there are multiple characters and you have to take 2 of them on each run which means you have to juggle two decks at once.
The only caveat will lay out would be that it’s not for trophy hunters. About 10% of the trophies are nearly impossible unless you play an upsetting number of runs. It’s a fun game, but it’s not the only game you’ll play for the rest of you life.
Roguebook. It’s a roguelite deck building game that has really fun new mechanics that is probably my favorite deck builders that’s come out in the last few years. Instead of going node to node in a branching path like Slay the spire, you have to reveal the map via “inks” and “towers” that open up the map piece by piece and you gain cards via stores and wells that can be skipped (though they tie perks to the total number of cards in your deck which gives fun risk/rewards). Additionally, there are multiple characters and you have to take 2 of them on each run which means you have to juggle two decks at once.
The only caveat will lay out would be that it’s not for trophy hunters. About 10% of the trophies are nearly impossible unless you play an upsetting number of runs. It’s a fun game, but it’s not the only game you’ll play for the rest of you life.