I had around 150 by the time I completed the game.

Bonus question: what percentage completion do you have?

I’m sitting on 50.5% right now.

  • timyoungjik@lemmy.world
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    1 year ago

    165 hours across 26 days

    I don’t know what percentage I finished at but I at least reached my goal of getting every shrine and lightroot. This is a picture I took after finishing my playthrough.

  • picandocodigo@lemmy.worldM
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    1 year ago

    I’m over 80 hours in and I’m not even close to finishing the main quest. I’ve done 2 of the 4 initial temples, lots of shrines and korok seeds, but taking my time and enjoying every new section of the map. Not in a hurry, I’ve been enjoying other games in between. Plus, if this is anything like BotW, I’ll still be playing it 3 or 4 years from now.

  • catalyst@lemmy.world
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    1 year ago

    185 hours, 68%. I’d love to keep going, but at the same time I’ve mostly run out of things in game that I feel like completing.

  • macintosh@lemmy.world
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    1 year ago

    I got off the tutorial island 1-2 hours ago and was walking around turning area towers on. I’ve tried to enter the caves but I die within 30 seconds any time I try, so I’ve given up until I get more hearts. So far it feels like a mediocre rom hack of breath of the wild to me. I don’t feel like I get anything out of this game that breath of the wild didn’t do significantly better, it’s sloppier and less well considered imo. (Like, why does it have so many explicit unskippable tutorials for things that BOTW already taught me naturally?)

    • theragu40@lemmy.world
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      1 year ago

      I mean…you’re still in the opening of the game. The tutorials stop once you get into the meat of things. Maybe I’m just spoiled by having played Skyward Sword with its extremely pervasive tutorials, but these aren’t even something I noticed in TotK.

      You keep mentioning how sloppy it is. What apart from the tutorial issue do you find sloppy? I’d like to understand because the prevailing take on the game is that it is BotW but bigger and better in basically every way. I’m about 120 hours in and I tend to agree pretty strongly with that sentiment.

      • macintosh@lemmy.world
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        1 year ago

        Like I said, breath of the wild taught me all of the same things without popping up an unskippable text cloud every 5 minutes. The starting area of BOTW didn’t basically fall apart if you happen to not follow the intended circuit around the starting area like TOTK does (I was so confused because I went to the shrines in a scattershot order and so all the linearly designed building tutorials came in the wrong order)

        Honestly the only good part so far has been the building tutorials because they let you just figure shit out on your own, unfortunately like I said they’re almost incoherent if you go to them in the wrong order like I happened to.

        Somehow mechanically this game feels like it’s the less refined game that would later get made into something polished and refined like BOTW despite this one being made taking 6 years and recycling the same map. It feels like a very sophisticated rom hack. Lacking all the exploration I wanted from this type of game. I really am not a fan.

        • theragu40@lemmy.world
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          1 year ago

          Right, so that is really only the tutorials you are criticizing. And then a “lack of polish”.

          I can’t imagine what part of the actual game mechanics feel less refined than BotW, it’s the same game mechanics for the most part. I’d love to know specificsv regarding what you feel doesn’t hit right with TotK.

          If I were criticizing some things I would argue that the fuse mechanic is clunky, and that navigating inventory for throwing or fusing is a chore and could use streamlining.

          I think that talking about it being the same map is a fair argument for how far you are into the game. When you play longer you find out about all the sky islands and the depths, which vastly expand the traversable area with new things. Also the map overall is similar at first glance but actually quite a bit different as you traverse it. In my opinion it ends up feeling fresh anyway as a result but again that’s just my opinion.

          You’re entitled to your opinion so don’t get me wrong, I’m not trying to convince you of anything. But your opinion is definitely pretty niche so I’m curious.

  • redditcunts@lemmy.world
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    1 year ago

    Quit after 10 hours.

    Great fuck around in engineering simulator.

    Terrible terrible actual game.

  • zkfcfbzr@lemmy.world
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    1 year ago

    245 hours and counting - though slowed down a lot lately.

    I did all main quests, side adventures, shrines, and lightroots, and have been focusing on armor upgrades and side quests mostly now.

  • e-ratic@kbin.social
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    1 year ago

    I’m on about 40-50 hours. I’m still playing but I checked out mentally after the conclusion of the Goron main quest. Why should I give time and attention to the story when there’s barely any effort put into the narrative and characters? Even worse is when the story treats you like a child. I get it’s supposed to appeal to all including younger audiences but surely there’s a way to do that while making it genuinely interesting as an adult.

    The side quests are ok. The exploration isn’t cutting it for me because I’ve already played BOTW, and the novelty of the world has worn off with that. The sky islands and depths, while cool at first, simply isn’t even enough. The copy-pasted sky islands are egregious considering how few of them there are. When travelling to a destination, it’s almost never worth dropping down to check something out.

    The new abilities are way better, but again after 10-15 hours it isn’t enough. There’s only so many puzzles involving building something before it becomes tedious because that ability is used EVERYWHERE. The fuse ability rarely makes a difference with its unique attributes it gives to weapons, most of the time being used to just increase damage. You end up just hoarding weapons, then when its time, drop a bunch of materials with the highest fuse power, fuse, use weapons and repeat. It would be the same if all weapons was just buffed and remove the need for that part.

    I’m a bit annoyed that the shrine system hasn’t been improved upon or reformed at all. It sucks going into a shrine always knowing what reward you’ll get. Rewards are always equal, but not all shrines are equal. For the shrines where the reward is just finding/unlocking them, why do I still have to go INTO the shrine? Just give me the spirit orb. It’s also great stumbling across a tutorial shrine that teaches you how to parry when I’m 20 hours in.

    The new divine dungeons have better bosses, but the dungeones themselves are essentially 5 mini shrines in one with a reward worth less than 5 shrines.

    Really disappointing compared to my first 15 hours of BOTW. I’m just glad I’m not playing on the Switch’s hardware. It’s not necessarily a bad game, not at all, and I’ll keep playing it casually… but I’m a bit perplexed at how positive the critical reception has been.

    • slimerancher@lemmy.worldM
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      1 year ago

      It just seems like this game isn’t for you, and there is nothing wrong with that. Games are entertainment, and if one isn’t entertaining for you, you don’t have to force yourself to play it.

      Hope you find a game that you enjoy as much as we are enjoying TotK! Good luck!

      • e-ratic@kbin.social
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        1 year ago

        Hope you find a game that you enjoy as much as we are enjoying TotK! Good luck!

        Snide much 🙄