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I remember the 90s when both mac and windows crashed on a daily basis. When was the last time you saw a legitimate BSOD that didn’t involve hardware failure? When was the last time you had to reset the PRAM on your mac just to get it to boot?
Thats actyally very good point. Our phones x100 or x10K more powerful and complex than computers from 90s, but always works and very-very rarely need reboot.
This “everything else” are stuff that previously didn’t even exist. There used to be only professional tools and a few games, now you have an app (or multiple apps) for everything.
And I’ll take a garbage program over one that doesn’t exist.
There were lots of games back then. And many of them were as bad or worse than the shittiest shovelware and template swaps we’ve got today.
Thing is, most people don’t remember the 200 Action Games 3 disc pack at the bottom of the bargain bin cause they sucked.
I’m not disputing that there is more “stuff” these days by raw numbers, with the barrier to creation and distribution of games and such dramatically lowered by ubiquitous and easy to use tooling. But I bet the ratios of good games to shitty games won’t have changed too terribly much over the years.
I remember the 90s when both mac and windows crashed on a daily basis. When was the last time you saw a legitimate BSOD that didn’t involve hardware failure? When was the last time you had to reset the PRAM on your mac just to get it to boot?
Thats actyally very good point. Our phones x100 or x10K more powerful and complex than computers from 90s, but always works and very-very rarely need reboot.
Kernels have gotten better. Professional tools have gotten better. Everything on Linux has gotten better. Compilers and drivers too.
Everything else is built by the lowest bidder and is absolute garbage. And unfortunately, it’s what most people interact with all day long.
Eh.
This “everything else” are stuff that previously didn’t even exist. There used to be only professional tools and a few games, now you have an app (or multiple apps) for everything.
And I’ll take a garbage program over one that doesn’t exist.
There were lots of games back then. And many of them were as bad or worse than the shittiest shovelware and template swaps we’ve got today.
Thing is, most people don’t remember the 200 Action Games 3 disc pack at the bottom of the bargain bin cause they sucked.
I’m not disputing that there is more “stuff” these days by raw numbers, with the barrier to creation and distribution of games and such dramatically lowered by ubiquitous and easy to use tooling. But I bet the ratios of good games to shitty games won’t have changed too terribly much over the years.
Fair point. Maybe there’s only ever been so many good software folks, and they are all working on the same stuff they used to.