AeonFelis@lemmy.world to GameDev@lemmy.blahaj.zoneEnglish · 1 year agoShould gravity stop during coyote time?message-squaremessage-square5fedilinkarrow-up16arrow-down10
arrow-up16arrow-down1message-squareShould gravity stop during coyote time?AeonFelis@lemmy.world to GameDev@lemmy.blahaj.zoneEnglish · 1 year agomessage-square5fedilink
minus-square00dani@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up4·1 year agoas opposed to gravity still applying, so you start to fall, but you can jump out of the fall as though you didn’t leave the ground? honestly it might feel more natural if gravity does apply, even though the term “coyote time” implies it doesn’t try both and playtest imo. which feels right depends on a lot of other aspects of how your game plays 🤷♀️
minus-squareAeonFelis@lemmy.worldOPlinkfedilinkEnglisharrow-up1·1 year ago try both and playtest As a big fun of many configuration sliders, I might as well just do them separately and give each its own timer.
as opposed to gravity still applying, so you start to fall, but you can jump out of the fall as though you didn’t leave the ground?
honestly it might feel more natural if gravity does apply, even though the term “coyote time” implies it doesn’t
try both and playtest imo. which feels right depends on a lot of other aspects of how your game plays 🤷♀️
As a big fun of many configuration sliders, I might as well just do them separately and give each its own timer.