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If there’s one thing that got me tired of it, it’s that it’s much cheaper from a game design standpoint when all opponents are killed, any unique characters you’re meant to save are already dead (don’t have to animate them) and all gameplay is combat.
It makes the game a bit depressing sometimes when it’s a lot of missions around arriving too late and mourning the dead.
If there’s one thing that got me tired of it, it’s that it’s much cheaper from a game design standpoint when all opponents are killed, any unique characters you’re meant to save are already dead (don’t have to animate them) and all gameplay is combat.
It makes the game a bit depressing sometimes when it’s a lot of missions around arriving too late and mourning the dead.