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The point I am making is not that linux can perfectly run every game. Obviously it cannot.
The point I am making is that for many popular online games, the only reason that this is the case is because many game studios just don’t bother to click a few options, which would cost them basically nothing.
… Anyway on a Steam Deck its super simple, the compatibility grade is just right there in the screen for looking at and potentially buying the game, simple color codes.
… Compared to a Windows PC where you’ll need to check your hardware specs against the min and optimal specs and basically just guess how well you can run it.
Steam Decks, like consoles, all have the same hardware, so its a unified experience, simplified.
Anyone who has played PC games on Windows knows that you’re probably gonna have to do research to figure out how to build or upgrade your rig to be able to play any given game at the fidelity and frame rate you want, which is significantly more time consuming, complex and disparate than looking at a single, built-in-to-your-gaming-device color grade that lets you know what to expect in 2 seconds.
Personally, I can’t tell you how many times I’ve bought a PC game for Windows and oh oops, turns out the min specs are functionally unplayable, turns out the advertised graphics at a stated hardware level was false advertising, etc, etc.
Meanwhile, almost everything in my Steam Library works on a Steam Deck, with the most major exceptions being online multiplayer games that just refuse to enable their Anti Cheat to allow the game to run.
If you can “just game” then you wouldn’t need a database just to check if your game might run at all
The point I am making is not that linux can perfectly run every game. Obviously it cannot.
The point I am making is that for many popular online games, the only reason that this is the case is because many game studios just don’t bother to click a few options, which would cost them basically nothing.
… Anyway on a Steam Deck its super simple, the compatibility grade is just right there in the screen for looking at and potentially buying the game, simple color codes.
… Compared to a Windows PC where you’ll need to check your hardware specs against the min and optimal specs and basically just guess how well you can run it.
Steam Decks, like consoles, all have the same hardware, so its a unified experience, simplified.
Anyone who has played PC games on Windows knows that you’re probably gonna have to do research to figure out how to build or upgrade your rig to be able to play any given game at the fidelity and frame rate you want, which is significantly more time consuming, complex and disparate than looking at a single, built-in-to-your-gaming-device color grade that lets you know what to expect in 2 seconds.
Personally, I can’t tell you how many times I’ve bought a PC game for Windows and oh oops, turns out the min specs are functionally unplayable, turns out the advertised graphics at a stated hardware level was false advertising, etc, etc.
Meanwhile, almost everything in my Steam Library works on a Steam Deck, with the most major exceptions being online multiplayer games that just refuse to enable their Anti Cheat to allow the game to run.