In the face of death, the occupiers show their true essence. They throw their helmets hysterically, fight back with automatic weapons, try to escape, but get what they deserve. A forest of EW antennas on the back of one of the occupiers did not help to escape from the “penal sanctions” of the soldiers of the “Rarog” Battalion of the 24th OMBr.
As long as nobody starts, not playing is the easiest way to avoid defeat. But if one player plays, the rest must follow or lose. And as long as either keeps playing, neither can stop. That is the tragedy of war: Easy to start, hard to end, until the fire runs out of fuel and only ruin is left.