Warning: Some posts on this platform may contain adult material intended for mature audiences only. Viewer discretion is advised. By clicking ‘Continue’, you confirm that you are 18 years or older and consent to viewing explicit content.
Warhammer 40,000: Space Marine 2 dev Tim Willits explains why the game was able to achieve massive success when so many big budget games have failed lately.
I think it’s cause of envy. Every once in a while, a game comes that just seems to do a lot of things and become very very successful (like red dead and gta).
Then these other studios get FOMO and turn to a go big or go home attitude.
So what you end up with is this inflation of features when only a few devs can land a big game like that.
I think it’s cause of envy. Every once in a while, a game comes that just seems to do a lot of things and become very very successful (like red dead and gta).
Then these other studios get FOMO and turn to a go big or go home attitude.
So what you end up with is this inflation of features when only a few devs can land a big game like that.