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Warhammer 40,000: Space Marine 2 dev Tim Willits explains why the game was able to achieve massive success when so many big budget games have failed lately.
Same here, I loved the idea of a walk on space game I could play with friends. I loved the idea of ground side fights and boarding actions.
But now we’ve got some kind of super high fidelity survival game. If you can even run it it’s far more akin to an first person POV EVE.