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Yeah, I see how this looks. I was trying to comment about how for some people an AI (as in LLM) seems like a real person (or something different, but sentient), so I was reducing the category “AI” to LLMs.
AI is also, as you said, used for ie pathfinding algorithms in games. I never liked the word “AI” for that. But I came to terms with it as the AI got more sophisticated and rounded, making the figurines in games appear more natural in their behaviour. Also I don’t have a better word for it.
I used AGI because that is the only subpath of AI that I can consider having a chance of being/becoming sentient. That’s why I went into that direction, to oppose LLMs, despite LLMs being perceived by some as being sentient.
So yeah, the categorization was a bit off to drive home a point. I didn’t realize you wanted to discuss semantics (I know this sounds sarcastic, but I also tend to correct people on semantics if I can, therefore I don’t intend to be sarcastic.)
Yeah, I see how this looks. I was trying to comment about how for some people an AI (as in LLM) seems like a real person (or something different, but sentient), so I was reducing the category “AI” to LLMs.
AI is also, as you said, used for ie pathfinding algorithms in games. I never liked the word “AI” for that. But I came to terms with it as the AI got more sophisticated and rounded, making the figurines in games appear more natural in their behaviour. Also I don’t have a better word for it.
I used AGI because that is the only subpath of AI that I can consider having a chance of being/becoming sentient. That’s why I went into that direction, to oppose LLMs, despite LLMs being perceived by some as being sentient.
So yeah, the categorization was a bit off to drive home a point. I didn’t realize you wanted to discuss semantics (I know this sounds sarcastic, but I also tend to correct people on semantics if I can, therefore I don’t intend to be sarcastic.)