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You’re comparing a 2d custom engine. Which admittedly you wouldn’t expect to have multiple os support…but it’s built on allegro, which is open source c++.
To a 3d game in Unreal Engine 5, which stresses even the best systems running dedicated gpus on windows. Do many macs offer dedicated gpus these days?
Well yeah, why develop for an actively hostile OS?
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You’re comparing a 2d custom engine. Which admittedly you wouldn’t expect to have multiple os support…but it’s built on allegro, which is open source c++.
To a 3d game in Unreal Engine 5, which stresses even the best systems running dedicated gpus on windows. Do many macs offer dedicated gpus these days?