• Crankenstein@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    2 months ago

    I think I could count on one hand the number of games I’ve played that actually used the touch features of the touch pad (swipe, pinch, etc…) rather than have it just be a big button.

    I forget which game it was but they let you control the map with it. Was actually pretty good once you got used to it.

    • szczuroarturo@programming.dev
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      I mean its good enough just as a quick setting menu like in kilzone. I wonder why more games dont use it as such. I would love to have it as quick setting in cyberpunk so i can quickly change between grenade rocket launcher and the camuflage ( or to be precise map whatewer i need there , thats just my particular build ).

      • Crankenstein@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 months ago

        I’m disappointed in No Mans Sky for not using it for the Utility Menu they have. Really was a missed opportunity.

    • Encrypt-Keeper@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      One part of the touch pad that’s used very often is the touch zones, effectively using the touchpad as two buttons. Outside of that though it’s very rare. I think Ghost of Tsushima used the swipe.