Just played a match with Bebop and I felt very limited by my powerset. It was great at first, me and my lane buddy were dominating the game. Most pushes, most kills, most souls. But once the game got to the teamfight phase, it all fell apart. The enemies stayed as far from me as they could, and I couldn’t get enough burst damage in with my hook before they ran away, and they usually had better move speed than me. It felt like my only good ability at that point was the hyper beam. And sure, I was surprisingly survivable in 1v1s, and the hyper beam could really help a push, but any time the hyper beam was on cooldown I felt like I could do nothing unless I caught an enemy alone.
How do y’all play bebop in the midgame? Are there any upgrades that make up for bebop’s weaknesses? I followed the suggested build up until I started getting my ass kicked, then switched to lifesteal. Lady Gheist and Shiv were the biggest pains in my butt.
That just sounds like they adapted and you didnt adapt after that. If you find they are hiding from you then the next option would be to catch them by surprise in a teamfight
Bebop to me seems hes very reliant on his cooldowns which means youre gonna have to rely on your hook and your team to do most of the damage. Meanwhile you can use your cooldowns to burst someone down or at the very least disrupt fights, cancel out enemy pushes, etc.
As any hero game youre going to have counters so theres not much you can do to mechanically get the upper hand on some heroes so the best you can do is find the upper hand in your wits aka outsmarting your opponent or thinking creatively.
Tldr; he is def not weak. Hes just not compatible with the way you want to play him or perhaps youre not optimizing your playstyle.