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Rules don’t have to fail to fudge dice. You do it to curate the experience - the dice give us the illlusion of fairness but that’s about it. Just because we expect them to roll somewhere in the averages doesn’t mean a common bandit won’t roll four crits in a single encounter or one of your playera won’t have a session where they cannot roll above 6.
Rules don’t have to fail to fudge dice. You do it to curate the experience - the dice give us the illlusion of fairness but that’s about it. Just because we expect them to roll somewhere in the averages doesn’t mean a common bandit won’t roll four crits in a single encounter or one of your playera won’t have a session where they cannot roll above 6.