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i havent got to the monster section yet, i’ve just been thumbing through it a bit here and there. Off hand, one critique is that i feel like there’s a lot of text for not really a lot of actual rules.
it is basically a combination PHB, DMG, and MM, so that can somewhat explain the size of the book. I also wouldnt exactly call it rules-light. There are far lighter systems out there.
As for what i mean about a lot of text, here’s the rules for doing a basic check:
The actual mechanics are “roll a d20, subtract/add bonuses/penalties, and roll under your stat. Roll exactly your stat to ‘crit’. 20 auto fails”
the information in the book looks as follows:
which seems excessively wordy to get that much info across to me.
Yes, I’m also excited to get into it. I was having a quick look and is it just me, or is the monster section really short?
i havent got to the monster section yet, i’ve just been thumbing through it a bit here and there. Off hand, one critique is that i feel like there’s a lot of text for not really a lot of actual rules.
They did advertise as rules-light. But with over 450 pages I guess it’s a lot of world building, maybe with a bit of a monster manual in there too.
it is basically a combination PHB, DMG, and MM, so that can somewhat explain the size of the book. I also wouldnt exactly call it rules-light. There are far lighter systems out there.
As for what i mean about a lot of text, here’s the rules for doing a basic check:
The actual mechanics are “roll a d20, subtract/add bonuses/penalties, and roll under your stat. Roll exactly your stat to ‘crit’. 20 auto fails”
the information in the book looks as follows:
which seems excessively wordy to get that much info across to me.