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Well, I think the performance issues were definitely understated. I know the patch notes said “we have stability issues in difficulty 10” but we went for it anyway, and it feels like not a single match goes by without at least one person disconnecting or crashing.
Additionally it makes zero sense to have nerfed fire and then put out an all fire-based battle pass. That was going to lose them points. It’s not like the flamethrower was particularly good at anything besides burning bugs to a crisp, and now none of it is good for anything.
Well, I think the performance issues were definitely understated. I know the patch notes said “we have stability issues in difficulty 10” but we went for it anyway, and it feels like not a single match goes by without at least one person disconnecting or crashing.
Additionally it makes zero sense to have nerfed fire and then put out an all fire-based battle pass. That was going to lose them points. It’s not like the flamethrower was particularly good at anything besides burning bugs to a crisp, and now none of it is good for anything.