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Had a friend over this weekend so I was able to get play some games!
Cascadia (3x, 3p): We hadn’t tried this one before and I was pleasantly surprised. Easy to setup, fast turns, fast games. It’s hard to find good games with < 2 weight, I was glad to be surprised. Definitely recommend it.
Dorfromantik (1x, 3p): We continued our Dorfromantik campaign, I still have mixed feelings about this game. On one hand I do enjoy the chill experience the game provides. On the other hand, the lack of win conditions makes my actions feel meaningless. I don’t put much thought into tile placement, I don’t see a reason to try harder.
Turing Machine (3x, 3p): I absolutely love this game. It gives me Shipwreck Arcana vibes and I love it. Solving these puzzles is extremely satisfying, I wish I had the time to do the Daily Challanges every day. If you enjoy logic puzzles this game is fantastic. Can’t recommend it enough. 9/10, at the very least.
Flamecraft (1x, 3p): This game has really cute art and components but the more I play the game the more I dislike it. I wish the game was more about Dragon placement and activating their bonus. Some of the advanced shops are so strong that I just feel pushed to choose shops by their power instead of the dragons that have been deployed there. Often times I feel like there’s a natural action to collect goods or enchant stores and a degenerate action that ignores the game loop and provides a ton of raw points/goods for barely anything. I also hate when games provide an uneven number of turns per player. The first player can play more turns than everyone else, that just feels wrong.
@pathief Your Dorfromantik comments made me laugh; I’ve had discussions about what happens when you decouple ways of determining “victory” from players and their actions (coop or competitive) and you essentially have the same opinion I do.
“All games are activities, but not all activities are games…”
Dorf is not a bad thing, but it’s not my jam is all. I know people who absolutely adore it and I’m happy it exists for them.
Had a friend over this weekend so I was able to get play some games!
Cascadia (3x, 3p): We hadn’t tried this one before and I was pleasantly surprised. Easy to setup, fast turns, fast games. It’s hard to find good games with < 2 weight, I was glad to be surprised. Definitely recommend it.
Dorfromantik (1x, 3p): We continued our Dorfromantik campaign, I still have mixed feelings about this game. On one hand I do enjoy the chill experience the game provides. On the other hand, the lack of win conditions makes my actions feel meaningless. I don’t put much thought into tile placement, I don’t see a reason to try harder.
Turing Machine (3x, 3p): I absolutely love this game. It gives me Shipwreck Arcana vibes and I love it. Solving these puzzles is extremely satisfying, I wish I had the time to do the Daily Challanges every day. If you enjoy logic puzzles this game is fantastic. Can’t recommend it enough. 9/10, at the very least.
Flamecraft (1x, 3p): This game has really cute art and components but the more I play the game the more I dislike it. I wish the game was more about Dragon placement and activating their bonus. Some of the advanced shops are so strong that I just feel pushed to choose shops by their power instead of the dragons that have been deployed there. Often times I feel like there’s a natural action to collect goods or enchant stores and a degenerate action that ignores the game loop and provides a ton of raw points/goods for barely anything. I also hate when games provide an uneven number of turns per player. The first player can play more turns than everyone else, that just feels wrong.
@pathief Your Dorfromantik comments made me laugh; I’ve had discussions about what happens when you decouple ways of determining “victory” from players and their actions (coop or competitive) and you essentially have the same opinion I do.
“All games are activities, but not all activities are games…”
Dorf is not a bad thing, but it’s not my jam is all. I know people who absolutely adore it and I’m happy it exists for them.