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FSR exists, and FSR 3 actually looks very good when compared with DLSS. These arguments about raytracing and DLSS are getting weaker and weaker.
There are still strong arguments for nvidia GPUs in the prosumer market due to the usage of its CUDA cores with some software suites, but for gaming, Nvidia is just overcharging because they still hold the mindshare.
I had the 3090 and then the 6900xtx. The differences were minimal, if even noticeable. Ray tracing is about a generation behind from Nvidia to and, but they’re catching up.
As the other commenter said too fsr is the same as dlss. For me, I actually got a better frame rate with fsr playing cyberpunk and satisfactory than I did dlss!
I disagree. Processing power may be similar, but Nvidia still outperforms with raytracing, and more importantly DLSS.
Whats the point of having the same processing power, when Nvidia still gets more than double the FPS in any game that supports DLSS
FSR exists, and FSR 3 actually looks very good when compared with DLSS. These arguments about raytracing and DLSS are getting weaker and weaker.
There are still strong arguments for nvidia GPUs in the prosumer market due to the usage of its CUDA cores with some software suites, but for gaming, Nvidia is just overcharging because they still hold the mindshare.
I had the 3090 and then the 6900xtx. The differences were minimal, if even noticeable. Ray tracing is about a generation behind from Nvidia to and, but they’re catching up.
As the other commenter said too fsr is the same as dlss. For me, I actually got a better frame rate with fsr playing cyberpunk and satisfactory than I did dlss!