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We hope you’re excited for the latest additions and updates to the biggest Helldivers 2’s update yet, Escalation of Freedom! We believe that a game thrives when it evolves alongside its player base, and your ideas and suggestions are a critical component of that evolution, allowing us to make adjustments that we believe will enhance the overall fun factor of the game.
there’s an unfortunate bug where the flamethrower is ineffective against regular chargers (still works on behemoths apparently though),
but other than that great update!
Is it a bug? This is buried under the miscellaneous notes. Though you’re right, I don’t see why it would behave differently on Behemoths compared to Chargers.
Adjusted flame effects to work more realistically.
It doesn’t go through various bodies/objects where bounce off would be the expected behavior, like on armors and static objects.
It’s not a bug. They made it so armored units deflect the fire, both alive and dead. You can still cook them, assuming you can aim at the fleshy/less armored bits.
there’s an unfortunate bug where the flamethrower is ineffective against regular chargers (still works on behemoths apparently though), but other than that great update!
Is it a bug? This is buried under the miscellaneous notes. Though you’re right, I don’t see why it would behave differently on Behemoths compared to Chargers.
your telling me it’s not a bug?
i thought it was somthing to do with the new flame primary and secondarys, that shouldnt be able to kill chargers being applied to the flamethrower
but, if not, this is so bizzare
It’s not a bug. They made it so armored units deflect the fire, both alive and dead. You can still cook them, assuming you can aim at the fleshy/less armored bits.