Warning: Some posts on this platform may contain adult material intended for mature audiences only. Viewer discretion is advised. By clicking ‘Continue’, you confirm that you are 18 years or older and consent to viewing explicit content.
Do you need a first-party Palworld server? I don’t have the game myself but I searched and it looks like you are free to host your own, at least on PC: the “Palworld Dedicated Server” program is in the Tools section of your Steam library.
The game offers a small number of first-party servers, but anyone that owns it can host a dedicated server, or have their current play session work as a server by turning multiplayer on and sharing the invite code. You can also change several settings of your own server/world whenever you feel like, like material drop rates, experience rates, building deterioration, damage taken/done multipliers, stamina use, day/night length, etc.
I have the game, played it a lot, love it despite the bugs and somewhat frequent crashes. Save wipes after a crash are annoying, but I think it’s good that they happen to me, they help me stop playing for a while
Exactly. John “Bucky” Buckley is part of the problem if his company is making games that need a a first-party server to run.
Most single player experiences should work fine in a completely offline context. I don’t need to know what other players are doing.
Multiplayer games should allow second-party hosting. Like in those LANs we had in the 90s, but over the Internet.
Very few games benefit from being massively online. The online stuff is usually tacked-on FOMO rubbish that tries to make us addicted.
Perhaps let us finish a game, then we’ll buy another one. The current gaming economy is wrecked.
Do you need a first-party Palworld server? I don’t have the game myself but I searched and it looks like you are free to host your own, at least on PC: the “Palworld Dedicated Server” program is in the Tools section of your Steam library.
The game offers a small number of first-party servers, but anyone that owns it can host a dedicated server, or have their current play session work as a server by turning multiplayer on and sharing the invite code. You can also change several settings of your own server/world whenever you feel like, like material drop rates, experience rates, building deterioration, damage taken/done multipliers, stamina use, day/night length, etc.
I have the game, played it a lot, love it despite the bugs and somewhat frequent crashes. Save wipes after a crash are annoying, but I think it’s good that they happen to me, they help me stop playing for a while
I don’t play it either, and I’m happy to hear that.