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Games probably do this in some way already with something like a checksum but the problem is you could have some separate program reading from game state/display at runtime to get around this. That’s part of why a lot of cheats are installed at a kernel-level.
Games probably do this in some way already with something like a checksum but the problem is you could have some separate program reading from game state/display at runtime to get around this. That’s part of why a lot of cheats are installed at a kernel-level.