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You might as well jump in! It’s free, saves transfer from chapter to chapter, and it gives you plenty of time to figure out if you’re happy with the route you’re playing or if you want to turn up the good or evil for a different end game.
I’ve learned my early access lesson quite a few times now, I’d prefer to have a complete finished experience rather than forgetting everything that happened by the time next episode releases. It also feels like the type of game that wants me to stick to my choices and live with consequences so changing and restarting all the time seems kinda counter-productive, no?
Fair enough, I totally get that! I’m just on the other end of things – I feel like Toby Fox is saying that you can always choose to be better or you can ultimately make a turn for the worst, sometimes you change in time for it to make a difference and sometimes you don’t. Since Deltarune actually has multiple save slots I’ve found it easier to do a Sliding Doors kind of What If…? scenario where I can see how things are different depending on what choices I make.
I confess I can’t go truly evil without feeling awful but I am curious about certain things like how I decide to help a certain character, who I encourage, if I want the main character to be an independent single type that cherishes their friendships or what if I choose to give one of those love interests a chance. I could only do the two intended playthroughs of Undertale with the single save system and how long it was to go through the entire game twice. With the multiple save slots in Deltarune and the fact that I have plenty of time in between chapters to play through each one through two alternate saved paths is what actually makes it possible for me to see what could have been if I’d chosen differently the first time instead of having to look it up later. The chapters are actually pretty long so it’s hard for me to imagine playing through the entire game multiple times without these long breaks in between.
You might as well jump in! It’s free, saves transfer from chapter to chapter, and it gives you plenty of time to figure out if you’re happy with the route you’re playing or if you want to turn up the good or evil for a different end game.
I’ve learned my early access lesson quite a few times now, I’d prefer to have a complete finished experience rather than forgetting everything that happened by the time next episode releases. It also feels like the type of game that wants me to stick to my choices and live with consequences so changing and restarting all the time seems kinda counter-productive, no?
Fair enough, I totally get that! I’m just on the other end of things – I feel like Toby Fox is saying that you can always choose to be better or you can ultimately make a turn for the worst, sometimes you change in time for it to make a difference and sometimes you don’t. Since Deltarune actually has multiple save slots I’ve found it easier to do a Sliding Doors kind of What If…? scenario where I can see how things are different depending on what choices I make.
I confess I can’t go truly evil without feeling awful but I am curious about certain things like how I decide to help a certain character, who I encourage, if I want the main character to be an independent single type that cherishes their friendships or what if I choose to give one of those love interests a chance. I could only do the two intended playthroughs of Undertale with the single save system and how long it was to go through the entire game twice. With the multiple save slots in Deltarune and the fact that I have plenty of time in between chapters to play through each one through two alternate saved paths is what actually makes it possible for me to see what could have been if I’d chosen differently the first time instead of having to look it up later. The chapters are actually pretty long so it’s hard for me to imagine playing through the entire game multiple times without these long breaks in between.