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Maybe this time it’ll ship with an Ethernet port and joycons that last more than 6mo!
Jokes aside, very curious what changes they’ll make. Incredibly unlikely they are going to target 4K but hopefully we will see a stable 1080p @60 across the board.
I have to ask… why? The only device I’ve connected to hardwired Ethernet is a desktop PC in the same room as my router. I’ve not used ethernet for any portable device for eons. Why would you need it?
Latency on wireless controllers isn’t a big deal (and a lot of Smash players are using wired Gamecube controllers anyway), but it’s not a big deal on wi-fi either. The problem with wi-fi is packet loss and not being able to send and receive at the same time, which feels like latency in fits and starts, because it has to wait until the packet sends successfully. Ethernet helps with Smash, but it still sorely needs rollback netcode regardless. Even on a wire, you’re still on delay-based netcode.
they do use bluetooth. However, it should be noted that not all BT devices are created equally. Check out this table from RTINGS.com of reviews of wireless bluetooth headsets. You can see that the very worst headsets have 300+ milliseconds of latency, while the very best have almost 0 ms of latency. I imagine that the Joycons hit a similarly low latency.
Because they’ve been standard for literally decades and Nintendo has released/probably will continue to release games that depend on streaming, such as Kingdom Hearts, which is unplayable over wifi.
Most people who have a switch do not have an OLED switch. I do hope they carry over the ethernet port for the next iteration. They’ve added and removed it before!
I just don’t see Nintendo making the jump tbh. They always lag behind resolution and FPS by a pretty large margin. Maybe we’ll see 1440p on TV’s and 1080p handhelds, but I’m also throwing darts at the board here lol
The games shouldn’t be designed with upscalers to be used to hit desired performance. We’re already seeing it with UE5 (Remnant 2) where performance without upscaling is abysmal.
If they go this route, the hardware will age incredibly quick. It’s not sustainable, especially since DLSS is tied to hardware. It would be better if FSR were implemented since it can run on anything, but the main point is that games should not require upscale tech to hit minimum performance. That leaves zero room for improvement over the life of the product and gives the user less reasons to adopt it.
My opinion though. I thought Nintendo handled the switch great for what it was. I have high hopes for the switch 2 regardless.
Does the NVIDIA Tegra line support DLSS? I guess it could be based on the “Orin” line of ARM CPUs, but I can’t find anything suggesting they can do DLSS.
Maybe this time it’ll ship with an Ethernet port and joycons that last more than 6mo!
Jokes aside, very curious what changes they’ll make. Incredibly unlikely they are going to target 4K but hopefully we will see a stable 1080p @60 across the board.
For real on the joycons. I think I’m on my fourth set?
Seems like a great reason for them not to fix it
Yeah, it’s all working as intended
True, ha ha!
I have to ask… why? The only device I’ve connected to hardwired Ethernet is a desktop PC in the same room as my router. I’ve not used ethernet for any portable device for eons. Why would you need it?
For a TV console? For better download speeds and more consistent connection for online gaming
WiFi works okay but it can’t have cost that much to put an Ethernet port into the switch dock
@bdonvr @RickRussell_CA jumping thru hoops to add a ethernet port is so fun to do
Smash players are real serious about their latency
I’m not sure if you’re serious (I don’t do consoles, so if that was sarcasm it’s lost on me), but does that mean they use a wired pro controller too?
Latency on wireless controllers isn’t a big deal (and a lot of Smash players are using wired Gamecube controllers anyway), but it’s not a big deal on wi-fi either. The problem with wi-fi is packet loss and not being able to send and receive at the same time, which feels like latency in fits and starts, because it has to wait until the packet sends successfully. Ethernet helps with Smash, but it still sorely needs rollback netcode regardless. Even on a wire, you’re still on delay-based netcode.
Don’t the Joycons use Bluetooth, which are pretty laggy on their own? I know I absolutely do not like using BT mice.
they do use bluetooth. However, it should be noted that not all BT devices are created equally. Check out this table from RTINGS.com of reviews of wireless bluetooth headsets. You can see that the very worst headsets have 300+ milliseconds of latency, while the very best have almost 0 ms of latency. I imagine that the Joycons hit a similarly low latency.
Because they’ve been standard for literally decades and Nintendo has released/probably will continue to release games that depend on streaming, such as Kingdom Hearts, which is unplayable over wifi.
Also more reliable MP/faster speeds.
OLED Switch comes with a dock with a built-in Ethernet port
Yes which they bragged about lol
Most people who have a switch do not have an OLED switch. I do hope they carry over the ethernet port for the next iteration. They’ve added and removed it before!
Yeah, I also hope every Switch 2 will be OLED, but… well, we’ll see 😁
4K is possible now with DLSS 3.5 and FRS3 tech. Although upscaled it would give a good quality image or at least a big FPS bump.
I just don’t see Nintendo making the jump tbh. They always lag behind resolution and FPS by a pretty large margin. Maybe we’ll see 1440p on TV’s and 1080p handhelds, but I’m also throwing darts at the board here lol
The games shouldn’t be designed with upscalers to be used to hit desired performance. We’re already seeing it with UE5 (Remnant 2) where performance without upscaling is abysmal.
If they go this route, the hardware will age incredibly quick. It’s not sustainable, especially since DLSS is tied to hardware. It would be better if FSR were implemented since it can run on anything, but the main point is that games should not require upscale tech to hit minimum performance. That leaves zero room for improvement over the life of the product and gives the user less reasons to adopt it.
My opinion though. I thought Nintendo handled the switch great for what it was. I have high hopes for the switch 2 regardless.
Does the NVIDIA Tegra line support DLSS? I guess it could be based on the “Orin” line of ARM CPUs, but I can’t find anything suggesting they can do DLSS.