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I’ve got it to at least link appropriately. Here’s what I did, not sure if using steam-run is all I needed to do, but I did all three of the following in this thread https://www.reddit.com/r/NixOS/comments/17kwkgv/switched_from_nobara_to_nixos_my_opinion_so_far/ Unreal Engine and Godot Engine needed nix-ld setup + envfhs (not sure if the name is right) Or sometimes steam-run is good enough, but I am used to running them without other stuff, so added the required libraries in nix-ld So I bli...
you’re welcome, if you’re like me and also trying to make a C++ project without Visual Studio, this got me to build the blank C++ project without visual studio. For some reason, I had to run it twice to get everything compiled/built/cooked and for unreal editor to open the project.
I’m sure there’s a lot of options in RunUAT I’m forgetting that VisualStudio is a wrapper for, but this and BuildProjectFiles.sh or whatever it’s called seems to be the heavy lifters that visual studio leverages
Yeah, this is nice. I have been going nuts trying to get this going.
Thanks
you’re welcome, if you’re like me and also trying to make a C++ project without Visual Studio, this got me to build the blank C++ project without visual studio. For some reason, I had to run it twice to get everything compiled/built/cooked and for unreal editor to open the project.
Inside this folder: Engine/Build/BatchFiles/
steam-run ./RunUAT.sh BuildCookRun -project=/home/absolute_folder_path_location/Documents/Unreal\ Projects/VRTest/VRTest.uproject -noP4 -platform=Linux -build -cook -compile
I’m sure there’s a lot of options in RunUAT I’m forgetting that VisualStudio is a wrapper for, but this and BuildProjectFiles.sh or whatever it’s called seems to be the heavy lifters that visual studio leverages