Those still holding on to their Apple Vision Pros may remain in a rather exclusive club throughout this year. Market research shows that sales for Apple’s first big, expensive headset will remain low in 2024. The latest reports from those keeping tabs on the Cupertino, California company say AVP will have dropped off 75% by the end of August. The true test for Apple’s spatial dreams may rest on the rumored (slightly) cheaper headset.
Completely disagree with you here, and you really didn’t explain any of it. In what way does the apple face-book-mac whatever the fuck do things “way nicer” than any other headset? I get that the resolution is objectively higher than the mid-to-low end sets, but a complete lack of actual features negates that. Does the UI just have super silky animations? Transparent icons? A really sexy audio cue when you boot it up? All of this is fluff to make people feel like they made a good purchase decision.
I’m almost certain that you’ve been using this little “polish” phrase for years to justify being an Apple stan without thinking about it. You see literally any other option as the intimidating, lifted-truck meany that doesn’t appreciate that mirror shine on the back of your phone.
And yeah, most people are fresh-out of innovation. That’s besides the point, and you know it. Apple is included on that lineup, and they’re furious that someone else came up with VR and they somehow let the market create a variety of products before they could reliably gimmick the fuck out of it like they always do. Your turtle-neck fruit daddy died a long time ago, no one has any business considering Apple a respectable company anymore.
Not even sure what you disagree on or what your problem is. You seem to think that I’m a huge fan of the Vision Pro, which I’m not. I find the visual quality and interaction to be miles ahead of the Quest, it’s also more of a general purpose device – but I don’t think it matters, as it’s still not a compelling product overall. The Quest is great at gaming, which is my and probably most people’s main use-case for VR.