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I think for me everything doesn’t feel connected, to go anywhere it’s always a loading screen. It is very clearly a limitation of their engine, but it just makes everything feel disconnected.
I think this is my issue too. Oblivion and Skryim had loading screens sure, but everything felt connected and purposeful - the whole spaceship mechanic can be entirely skipped with fast travel and just leaves everything so disconnected.
I’m actually curious how it would feel if it went Half-Life 2’s route; keep the transitions in first-person view, and put up loading indicators when needed, but at least let people see/feel the transition to the next thing.
It probably would have done a lot if, after selecting a nav point to go to, you actually pushed a “Enter hyperspace” throttle on the dash, and then got a loading screen with the stars flying past.
I think for me everything doesn’t feel connected, to go anywhere it’s always a loading screen. It is very clearly a limitation of their engine, but it just makes everything feel disconnected.
To boldly load where no one has loaded before
I think this is my issue too. Oblivion and Skryim had loading screens sure, but everything felt connected and purposeful - the whole spaceship mechanic can be entirely skipped with fast travel and just leaves everything so disconnected.
I’m actually curious how it would feel if it went Half-Life 2’s route; keep the transitions in first-person view, and put up loading indicators when needed, but at least let people see/feel the transition to the next thing.
It probably would have done a lot if, after selecting a nav point to go to, you actually pushed a “Enter hyperspace” throttle on the dash, and then got a loading screen with the stars flying past.