Warning: Some posts on this platform may contain adult material intended for mature audiences only. Viewer discretion is advised. By clicking ‘Continue’, you confirm that you are 18 years or older and consent to viewing explicit content.
I think in Starfield case it’s less of sacrifice fun for realism and more of having these realism for a reason. From the review alone, the location is boring, and that’s by design, because you can either ignore it or interact with it, like gather resource or build a base. There’s thousands of planet, it’s not realistic to all be handcrafted and interesting, because what’s interesting for the first 10 times will get boring when you do it 50 times.
There’s a reason why they design it that way, and i think it’s rather fair for this sort of game.
I think in Starfield case it’s less of sacrifice fun for realism and more of having these realism for a reason. From the review alone, the location is boring, and that’s by design, because you can either ignore it or interact with it, like gather resource or build a base. There’s thousands of planet, it’s not realistic to all be handcrafted and interesting, because what’s interesting for the first 10 times will get boring when you do it 50 times.
There’s a reason why they design it that way, and i think it’s rather fair for this sort of game.