@OpenSim

Exciting news from @Austin Tate/@Ai Austin: A new #OpenSource mesh avatar for #OpenSim is in the making! Oh, and it’ll be available in #SecondLife as well. The project is called Max, the female body is named #Maxine, the male body is named #Maxwell. (Now we need an easily distinguishable hashtag for the whole project.)

Looks like Ada found it easier to make something completely new from scratch in Blender than to try to nip and tuck even the most glaring shortcomings out of #Ruth2 and especially #Roth2. Granted, we’ll be back to zero clothes-wise, but it looks like chances are good that Max will have a working and usable dev kit, and making clothes for Max will be much easier than for Ruth2 and Roth2.

The new bodies will be licensed under #CreativeCommons #CC-BY-NC 4.0, probably a better choice for a mesh body than the #AGPL. After all, most Ruth2 and Roth2 spin-offs in Second Life are technically closed-source.

<img alt=“Metaworld Opensim Social” src=“https://hub.netzgemeinde.eu/photo/e26b326e-d469-4b39-ac16-5455ffddc2b9-6” height=“32” width=“32” />Metaworld Opensim Social wrote the following post Wed, 13 Sep 2023 20:11:13 +0200

Max – New Open Source Mesh Avatar – Resources | Austin Tate’s Blog
https://blog.inf.ed.ac.uk/atate/2023/09/13/max-new-open-source-mesh-avatar/

#OpenSimulator #Metaverse #VirtualWorlds #MeshBody